home *** CD-ROM | disk | FTP | other *** search
Text File | 1998-02-11 | 21.5 KB | 1,581 lines |
- Patch File for DeHackEd v3.0
-
- # Note: Use the pound sign ('#') to start comment lines.
-
- # This patch turns all of the nasty monsters into friendly green, indigo,
- # red, and brown Marines. Try playing deathmatch (or coop!) and you'll
- # soon find yourself confused... who is human and who is not? I'd
- # definitely recommend playing deathmatch with -respawn ON for this one.
- # The new marines are not exactly easy, mostly due to their speed. Note
- # that only ONE of the converted marines has as many hitpoints as the
- # player (the Baron of Hell), and all the rest have less than 100. Should
- # be easy, eh?
- # Monsters to beware of: the Baron of Hell and Hell Knight are real
- # killers, with their pumped up weaponry. The Revanant also isn't really
- # pretty to fight.
- # Not all monsters have been converted. None of the flying monsters have
- # been changed (Caco, Pain Elemental, Lost Soul), and neither of the two
- # big bosses in Doom 1 were changed (Spiderdemon, Cyberdemon). The Arch-
- # vile and Mancubus also weren't changed (I love watching the ArchVile
- # resurrect players!).
-
- # The monster mappings:
- # Trooper: Green pistol-totin' marine
- # Sargeant: Indigo shotgun-shooting marine
- # ArchVile: Unchanged
- # Revenant: Green (homing) rocket guy
- # Mancubus: Unchanged
- # Chaingunner: Brown shotgun guy
- # Imp: Red chaingunner
- # Demon: Red fist-fighter
- # Specter: Indigo fist-fighter
- # Cacodemon: Unchanged
- # Baron of Hell: Red BFG blaster!
- # Hell Knight: Brown plasma streamer
- # Lost Soul: Unchanged
- # Spiderdemon: Unchanged
- # Cyberdemon: Unchanged
- # Arachnotron: Green plasma thrower
- # Pain Elemental: Unchanged
- # SS Nazi: Indigo pistol/chaingun dude
-
- # Revisions:
- # This version contains a few changes over DMARMY2. I removed the
- # Arachnotron's annoying "following" sound, for one thing. I also swapped
- # the Imp and Chaingunner so that the DB shotgun sounds would be available
- # for the Imp to use. The Imp does NOT shoot a DB shotgun, but I put in
- # the reload noises of the DB, so it sure sounds like he does. :) Also,
- # I slowed down some of the more powerful monsters (BFGer, shotgun guys)
-
- Doom version = 21
- Patch format = 6
-
-
- Thing 2 (Green Pistolguy)
- Hit points = 50
- Alert sound = 0
- Pain chance = 50
- Pain sound = 25
- Death sound = 57
- Speed = 10
- Width = 1048576
- Action sound = 0
-
- Thing 3 (Gray Shotgunguy)
- Hit points = 65
- Alert sound = 0
- Attack sound = 2
- Pain chance = 40
- Pain sound = 25
- Death sound = 57
- Speed = 10
- Width = 1048576
- Action sound = 0
- Bits = 71303174
-
- Thing 4 (Archvile)
- Width = 1048576
-
- Thing 6 (Green Rocketeer)
- Hit points = 80
- Alert sound = 0
- Attack sound = 14
- Pain chance = 60
- Pain sound = 25
- Close attack frame = 0
- Exploding frame = 462
- Death sound = 57
- Speed = 12
- Width = 1048576
- Mass = 100
- Action sound = 0
-
- Thing 7 (Rocketeer Rocket)
- Initial frame = 114
- Alert sound = 14
- Death frame = 127
- Speed = 1179648
- Missile damage = 20
-
- Thing 9 (Mancubus)
- Width = 1048576
- Height = 3670016
-
- Thing 11 (Red Chaingunner)
- ID # = 3001
- Alert sound = 0
- Pain chance = 150
- Pain sound = 25
- Exploding frame = 462
- Death sound = 57
- Speed = 14
- Width = 1048576
- Action sound = 0
- Bits = 205520902
-
- Thing 12 (Brown SS Dude)
- ID # = 65
- Alert sound = 0
- Attack sound = 4
- Pain chance = 180
- Pain sound = 25
- Close attack frame = 0
- Death sound = 57
- Speed = 12
- Width = 1048576
- Action sound = 0
- Bits = 138412038
-
- Thing 13 (Red Berserker)
- Hit points = 30
- Alert sound = 0
- Pain chance = 30
- Pain sound = 25
- Exploding frame = 462
- Death sound = 57
- Speed = 12
- Width = 1048576
- Mass = 100
- Action sound = 0
- Bits = 71303174
-
- Thing 14 (Gray Berserker)
- Hit points = 30
- Alert sound = 0
- Pain chance = 30
- Pain sound = 25
- Exploding frame = 462
- Death sound = 57
- Speed = 12
- Width = 1048576
- Mass = 100
- Action sound = 0
- Bits = 205520902
-
- Thing 16 (Red BFG-meister)
- Hit points = 100
- Alert sound = 0
- Pain sound = 25
- Close attack frame = 0
- Exploding frame = 462
- Death sound = 57
- Speed = 12
- Width = 1048576
- Height = 3670016
- Mass = 100
- Action sound = 0
- Bits = 205520902
-
- Thing 17 (BFGer BFG Shot)
- Initial frame = 115
- Alert sound = 9
- Death frame = 117
- Death sound = 15
- Speed = 1179648
- Width = 851968
- Missile damage = 120
-
- Thing 18 (Brown Plasmagoon)
- Hit points = 90
- Alert sound = 0
- Attack sound = 8
- Pain sound = 25
- Close attack frame = 0
- Far attack frame = 647
- Exploding frame = 462
- Death sound = 57
- Speed = 12
- Width = 1048576
- Height = 3670016
- Mass = 100
- Action sound = 0
- Bits = 138412038
-
- Thing 21 (Green Plasmagoon)
- Hit points = 75
- Alert sound = 0
- Pain sound = 25
- Exploding frame = 462
- Death sound = 57
- Width = 1048576
- Height = 3670016
- Action sound = 0
-
- Thing 24 (Gray SS Nazi)
- Alert sound = 0
- Pain sound = 25
- Death sound = 57
- Speed = 10
- Width = 1048576
- Action sound = 0
-
- Thing 36 (BFG Shot)
- Speed = 1310720
-
- Thing 37 (Arach. Fireball)
- Missile damage = 4
-
- Frame 48
- Duration = 3
-
- Frame 174
- Sprite number = 28
-
- Frame 175
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 176
- Sprite number = 28
- Duration = 3
-
- Frame 177
- Sprite number = 28
- Duration = 3
-
- Frame 178
- Sprite number = 28
- Duration = 3
-
- Frame 179
- Sprite number = 28
- Duration = 3
-
- Frame 180
- Sprite number = 28
- Duration = 3
-
- Frame 181
- Sprite number = 28
- Duration = 3
-
- Frame 182
- Sprite number = 28
- Duration = 3
-
- Frame 183
- Sprite number = 28
- Duration = 3
-
- Frame 184
- Sprite number = 28
- Duration = 5
-
- Frame 185
- Sprite number = 28
- Duration = 4
-
- Frame 186
- Sprite number = 28
- Duration = 4
-
- Frame 187
- Sprite number = 28
- Duration = 2
-
- Frame 188
- Sprite number = 28
- Duration = 2
-
- Frame 189
- Sprite number = 28
- Duration = 10
-
- Frame 190
- Sprite number = 28
- Duration = 10
-
- Frame 191
- Sprite number = 28
- Duration = 10
-
- Frame 192
- Sprite number = 28
- Duration = 10
-
- Frame 193
- Sprite number = 28
-
- Frame 194
- Sprite number = 28
- Sprite subnumber = 14
-
- Frame 195
- Sprite number = 28
- Sprite subnumber = 15
-
- Frame 196
- Sprite number = 28
- Sprite subnumber = 16
-
- Frame 197
- Sprite number = 28
- Sprite subnumber = 17
-
- Frame 198
- Sprite number = 28
- Sprite subnumber = 18
-
- Frame 199
- Sprite number = 28
- Sprite subnumber = 19
-
- Frame 200
- Sprite number = 28
- Sprite subnumber = 20
-
- Frame 201
- Sprite number = 28
- Sprite subnumber = 21
-
- Frame 202
- Sprite number = 28
- Sprite subnumber = 22
-
- Frame 203
- Sprite number = 28
-
- Frame 204
- Sprite number = 28
-
- Frame 205
- Sprite number = 28
-
- Frame 206
- Sprite number = 28
-
- Frame 207
- Sprite number = 28
-
- Frame 208
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 209
- Sprite number = 28
- Duration = 2
-
- Frame 210
- Sprite number = 28
- Duration = 2
-
- Frame 211
- Sprite number = 28
- Duration = 2
-
- Frame 212
- Sprite number = 28
- Duration = 2
-
- Frame 213
- Sprite number = 28
- Duration = 2
-
- Frame 214
- Sprite number = 28
- Duration = 2
-
- Frame 215
- Sprite number = 28
- Duration = 2
-
- Frame 216
- Sprite number = 28
- Duration = 2
-
- Frame 217
- Sprite number = 28
- Duration = 4
-
- Frame 218
- Sprite number = 28
-
- Frame 219
- Sprite number = 28
- Duration = 3
-
- Frame 220
- Sprite number = 28
- Duration = 1
-
- Frame 221
- Sprite number = 28
- Duration = 1
-
- Frame 222
- Sprite number = 28
- Duration = 10
-
- Frame 223
- Sprite number = 28
- Duration = 10
-
- Frame 224
- Sprite number = 28
- Duration = 10
-
- Frame 225
- Sprite number = 28
- Duration = 10
-
- Frame 226
- Sprite number = 28
-
- Frame 227
- Sprite number = 28
- Sprite subnumber = 14
-
- Frame 228
- Sprite number = 28
- Sprite subnumber = 15
-
- Frame 229
- Sprite number = 28
- Sprite subnumber = 16
-
- Frame 230
- Sprite number = 28
- Sprite subnumber = 17
-
- Frame 231
- Sprite number = 28
- Sprite subnumber = 18
-
- Frame 232
- Sprite number = 28
- Sprite subnumber = 19
-
- Frame 233
- Sprite number = 28
- Sprite subnumber = 20
-
- Frame 234
- Sprite number = 28
- Sprite subnumber = 21
-
- Frame 235
- Sprite number = 28
- Sprite subnumber = 22
-
- Frame 236
- Sprite number = 28
-
- Frame 237
- Sprite number = 28
-
- Frame 238
- Sprite number = 28
-
- Frame 239
- Sprite number = 28
-
- Frame 240
- Sprite number = 28
-
- Frame 321
- Sprite number = 28
-
- Frame 322
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 323
- Sprite number = 28
-
- Frame 324
- Sprite number = 28
-
- Frame 325
- Sprite number = 28
-
- Frame 326
- Sprite number = 28
-
- Frame 327
- Sprite number = 28
-
- Frame 328
- Sprite number = 28
-
- Frame 329
- Sprite number = 28
-
- Frame 330
- Sprite number = 28
- Next frame = 323
-
- Frame 331
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 332
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 333
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 334
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 335
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 336
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 337
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 338
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 339
- Sprite number = 28
- Sprite subnumber = 32772
- Duration = 4
-
- Frame 340
- Sprite number = 28
- Sprite subnumber = 32772
- Duration = 4
-
- Frame 341
- Sprite number = 28
- Sprite subnumber = 5
- Duration = 4
-
- Frame 342
- Sprite number = 28
- Sprite subnumber = 5
- Duration = 4
-
- Frame 343
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 344
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 345
- Sprite number = 28
- Sprite subnumber = 7
- Duration = 10
-
- Frame 346
- Sprite number = 28
- Sprite subnumber = 8
- Duration = 10
-
- Frame 347
- Sprite number = 28
- Sprite subnumber = 9
- Duration = 10
-
- Frame 348
- Sprite number = 28
- Sprite subnumber = 10
- Duration = 10
-
- Frame 349
- Sprite number = 28
- Sprite subnumber = 11
- Duration = 10
-
- Frame 350
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 351
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 352
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 353
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 354
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 355
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 356
- Sprite number = 28
- Sprite subnumber = 7
-
- Frame 406
- Sprite number = 28
-
- Frame 407
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 408
- Sprite number = 28
-
- Frame 409
- Sprite number = 28
-
- Frame 410
- Sprite number = 28
-
- Frame 411
- Sprite number = 28
-
- Frame 412
- Sprite number = 28
-
- Frame 413
- Sprite number = 28
-
- Frame 414
- Sprite number = 28
-
- Frame 415
- Sprite number = 28
-
- Frame 416
- Sprite number = 28
-
- Frame 417
- Sprite number = 28
-
- Frame 418
- Sprite number = 28
-
- Frame 419
- Sprite number = 28
-
- Frame 420
- Sprite number = 28
-
- Frame 421
- Sprite number = 28
-
- Frame 422
- Sprite number = 28
-
- Frame 423
- Sprite number = 28
-
- Frame 424
- Sprite number = 28
-
- Frame 425
- Sprite number = 28
-
- Frame 426
- Sprite number = 28
-
- Frame 427
- Sprite number = 28
-
- Frame 428
- Sprite number = 28
-
- Frame 429
- Sprite number = 28
-
- Frame 430
- Sprite number = 28
-
- Frame 431
- Sprite number = 28
-
- Frame 432
- Sprite number = 28
-
- Frame 433
- Sprite number = 28
-
- Frame 434
- Sprite number = 28
-
- Frame 435
- Sprite number = 28
-
- Frame 436
- Sprite number = 28
-
- Frame 437
- Sprite number = 28
-
- Frame 438
- Sprite number = 28
-
- Frame 439
- Sprite number = 28
-
- Frame 440
- Sprite number = 28
-
- Frame 441
- Sprite number = 28
-
- Frame 442
- Sprite number = 28
-
- Frame 443
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 444
- Sprite number = 28
-
- Frame 445
- Sprite number = 28
-
- Frame 446
- Sprite number = 28
-
- Frame 447
- Sprite number = 28
-
- Frame 448
- Sprite number = 28
-
- Frame 449
- Sprite number = 28
-
- Frame 450
- Sprite number = 28
-
- Frame 451
- Sprite number = 28
-
- Frame 452
- Sprite number = 28
- Duration = 3
-
- Frame 453
- Sprite number = 28
- Sprite subnumber = 32772
- Duration = 4
-
- Frame 454
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 8
- Next frame = 642
-
- Frame 455
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 456
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 457
- Sprite number = 28
- Sprite subnumber = 7
- Duration = 10
-
- Frame 458
- Sprite number = 28
- Sprite subnumber = 8
- Duration = 10
-
- Frame 459
- Sprite number = 28
- Sprite subnumber = 9
- Duration = 10
-
- Frame 460
- Sprite number = 28
- Sprite subnumber = 10
- Duration = 10
-
- Frame 461
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 462
- Sprite number = 28
- Sprite subnumber = 14
-
- Frame 463
- Sprite number = 28
- Sprite subnumber = 15
-
- Frame 464
- Sprite number = 28
- Sprite subnumber = 16
-
- Frame 465
- Sprite number = 28
- Sprite subnumber = 17
-
- Frame 466
- Sprite number = 28
- Sprite subnumber = 18
-
- Frame 467
- Sprite number = 28
- Sprite subnumber = 19
-
- Frame 468
- Sprite number = 28
- Sprite subnumber = 20
-
- Frame 469
- Sprite number = 28
- Sprite subnumber = 21
-
- Frame 470
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 471
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 472
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 473
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 474
- Sprite number = 28
- Sprite subnumber = 7
-
- Frame 475
- Sprite number = 28
-
- Frame 476
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 477
- Sprite number = 28
-
- Frame 478
- Sprite number = 28
-
- Frame 479
- Sprite number = 28
-
- Frame 480
- Sprite number = 28
-
- Frame 481
- Sprite number = 28
-
- Frame 482
- Sprite number = 28
-
- Frame 483
- Sprite number = 28
-
- Frame 484
- Sprite number = 28
-
- Frame 485
- Sprite number = 28
-
- Frame 486
- Sprite number = 28
- Sprite subnumber = 4
-
- Frame 487
- Sprite number = 28
- Sprite subnumber = 5
-
- Frame 488
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 489
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 490
- Sprite number = 28
- Sprite subnumber = 7
- Duration = 10
-
- Frame 491
- Sprite number = 28
- Sprite subnumber = 8
- Duration = 10
-
- Frame 492
- Sprite number = 28
- Sprite subnumber = 9
- Duration = 10
-
- Frame 493
- Sprite number = 28
- Sprite subnumber = 10
- Duration = 10
-
- Frame 494
- Sprite number = 28
- Sprite subnumber = 11
- Duration = 10
-
- Frame 495
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 496
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 497
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 498
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 499
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 500
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 501
- Sprite number = 28
- Sprite subnumber = 7
-
- Frame 527
- Sprite number = 28
-
- Frame 528
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 529
- Sprite number = 28
-
- Frame 530
- Sprite number = 28
-
- Frame 531
- Sprite number = 28
-
- Frame 532
- Sprite number = 28
-
- Frame 533
- Sprite number = 28
-
- Frame 534
- Sprite number = 28
-
- Frame 535
- Sprite number = 28
-
- Frame 536
- Sprite number = 28
-
- Frame 537
- Sprite number = 28
-
- Frame 538
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 16
-
- Frame 539
- Sprite number = 28
- Sprite subnumber = 32772
- Duration = 20
-
- Frame 540
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 541
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 542
- Sprite number = 28
- Sprite subnumber = 7
-
- Frame 543
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 544
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 545
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 546
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 547
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 548
- Sprite number = 28
- Sprite subnumber = 13
-
- Frame 549
- Sprite number = 28
- Sprite subnumber = 13
-
- Frame 550
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 551
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 552
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 553
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 554
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 555
- Sprite number = 28
- Sprite subnumber = 7
-
- Frame 556
- Sprite number = 28
-
- Frame 557
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 558
- Sprite number = 28
-
- Frame 559
- Sprite number = 28
-
- Frame 560
- Sprite number = 28
-
- Frame 561
- Sprite number = 28
-
- Frame 562
- Sprite number = 28
-
- Frame 563
- Sprite number = 28
-
- Frame 564
- Sprite number = 28
-
- Frame 565
- Sprite number = 28
-
- Frame 566
- Sprite number = 28
-
- Frame 567
- Sprite number = 28
-
- Frame 568
- Sprite number = 28
- Sprite subnumber = 5
-
- Frame 569
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 570
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 571
- Sprite number = 28
- Sprite subnumber = 7
- Duration = 10
-
- Frame 572
- Sprite number = 28
- Sprite subnumber = 8
- Duration = 10
-
- Frame 573
- Sprite number = 28
- Sprite subnumber = 9
- Duration = 10
-
- Frame 574
- Sprite number = 28
- Sprite subnumber = 10
- Duration = 10
-
- Frame 575
- Sprite number = 28
- Sprite subnumber = 11
- Duration = 10
-
- Frame 576
- Sprite number = 28
- Sprite subnumber = 12
- Duration = 10
-
- Frame 577
- Sprite number = 28
- Sprite subnumber = 13
-
- Frame 578
- Sprite number = 28
- Sprite subnumber = 13
-
- Frame 579
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 580
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 581
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 582
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 583
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 584
- Sprite number = 28
- Sprite subnumber = 7
-
- Frame 632
- Sprite number = 28
-
- Frame 633
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 634
- Sprite number = 28
- Duration = 3
-
- Frame 635
- Sprite number = 28
-
- Frame 636
- Sprite number = 28
- Sprite subnumber = 1
-
- Frame 637
- Sprite number = 28
-
- Frame 638
- Sprite number = 28
- Sprite subnumber = 2
-
- Frame 639
- Sprite number = 28
-
- Frame 640
- Sprite number = 28
- Sprite subnumber = 3
-
- Frame 641
- Sprite number = 28
- Next frame = 635
-
- Frame 642
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 10
-
- Frame 643
- Sprite number = 28
- Sprite subnumber = 1
- Duration = 10
-
- Frame 644
- Sprite number = 28
- Sprite subnumber = 2
- Duration = 7
-
- Frame 645
- Sprite number = 28
- Sprite subnumber = 3
- Duration = 7
- Next frame = 444
-
- Frame 646
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 10
- Next frame = 537
-
- Frame 647
- Sprite number = 28
- Sprite subnumber = 32772
- Duration = 2
-
- Frame 648
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 2
-
- Frame 649
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 2
-
- Frame 650
- Sprite number = 28
- Sprite subnumber = 32773
-
- Frame 651
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 652
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 653
- Sprite number = 28
- Sprite subnumber = 7
- Duration = 10
-
- Frame 654
- Sprite number = 28
- Sprite subnumber = 8
- Duration = 10
-
- Frame 655
- Sprite number = 28
- Sprite subnumber = 9
- Duration = 10
-
- Frame 656
- Sprite number = 28
- Sprite subnumber = 10
- Duration = 10
-
- Frame 657
- Sprite number = 28
- Sprite subnumber = 11
- Duration = 10
-
- Frame 658
- Sprite number = 28
- Sprite subnumber = 12
- Duration = 10
-
- Frame 659
- Sprite number = 28
- Sprite subnumber = 13
-
- Frame 660
- Sprite number = 28
- Sprite subnumber = 13
-
- Frame 661
- Sprite number = 28
- Sprite subnumber = 12
-
- Frame 662
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 663
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 664
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 665
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 666
- Sprite number = 28
- Sprite subnumber = 7
-
- Frame 667
- Sprite number = 20
-
- Frame 668
- Sprite number = 20
-
- Frame 669
- Sprite number = 21
-
- Frame 670
- Sprite number = 21
-
- Frame 671
- Sprite number = 21
-
- Frame 672
- Sprite number = 21
-
- Frame 673
- Sprite number = 21
-
- Frame 726
- Sprite number = 28
-
- Frame 727
- Sprite number = 28
- Sprite subnumber = 0
-
- Frame 728
- Sprite number = 28
-
- Frame 729
- Sprite number = 28
-
- Frame 730
- Sprite number = 28
-
- Frame 731
- Sprite number = 28
-
- Frame 732
- Sprite number = 28
-
- Frame 733
- Sprite number = 28
-
- Frame 734
- Sprite number = 28
-
- Frame 735
- Sprite number = 28
-
- Frame 736
- Sprite number = 28
-
- Frame 737
- Sprite number = 28
- Sprite subnumber = 4
-
- Frame 738
- Sprite number = 28
- Sprite subnumber = 32773
-
- Frame 739
- Sprite number = 28
- Sprite subnumber = 4
-
- Frame 740
- Sprite number = 28
- Sprite subnumber = 32773
-
- Frame 741
- Sprite number = 28
-
- Frame 742
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 743
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 744
- Sprite number = 28
- Sprite subnumber = 7
- Duration = 10
-
- Frame 745
- Sprite number = 28
- Sprite subnumber = 8
- Duration = 10
-
- Frame 746
- Sprite number = 28
- Sprite subnumber = 9
- Duration = 10
-
- Frame 747
- Sprite number = 28
- Sprite subnumber = 10
- Duration = 10
-
- Frame 748
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 749
- Sprite number = 28
- Sprite subnumber = 14
-
- Frame 750
- Sprite number = 28
- Sprite subnumber = 15
-
- Frame 751
- Sprite number = 28
- Sprite subnumber = 16
-
- Frame 752
- Sprite number = 28
- Sprite subnumber = 17
-
- Frame 753
- Sprite number = 28
- Sprite subnumber = 18
-
- Frame 754
- Sprite number = 28
- Sprite subnumber = 19
-
- Frame 755
- Sprite number = 28
- Sprite subnumber = 20
-
- Frame 756
- Sprite number = 28
- Sprite subnumber = 21
-
- Frame 757
- Sprite number = 28
- Sprite subnumber = 22
-
- Frame 758
- Sprite number = 28
- Sprite subnumber = 11
-
- Frame 759
- Sprite number = 28
- Sprite subnumber = 10
-
- Frame 760
- Sprite number = 28
- Sprite subnumber = 9
-
- Frame 761
- Sprite number = 28
- Sprite subnumber = 8
-
- Frame 762
- Sprite number = 28
- Sprite subnumber = 7
-
- Ammo 0 (Bullets)
- Max ammo = 300
- Per ammo = 15
-
- Ammo 1 (Shells)
- Max ammo = 75
- Per ammo = 6
-
- Ammo 2 (Cells)
- Per ammo = 30
-
- Ammo 3 (Rockets)
- Max ammo = 75
- Per ammo = 2
-
- Pointer 254 (Frame 454)
- Codep Frame = 218
-
- Pointer 350 (Frame 635)
- Codep Frame = 176
-
- Pointer 356 (Frame 641)
- Codep Frame = 176
-
- Pointer 357 (Frame 642)
- Codep Frame = 39
-
- Pointer 358 (Frame 643)
- Codep Frame = 41
-
- Pointer 359 (Frame 644)
- Codep Frame = 184
-
- Pointer 360 (Frame 645)
- Codep Frame = 43
-
- Pointer 361 (Frame 646)
- Codep Frame = 17
-
- Cheat 0
- Change music = music
- Chainsaw = chainsaw
- God mode = god
- Ammo & Keys = wkamm
- Ammo = wamm
- No Clipping 1 = wallwalker
- No Clipping 2 = nostop
- Invincibility = invin
- Berserk = berserk
- Invisibility = invis
- Radiation Suit = radsuit
- Auto-map = automap
- Lite-Amp Goggles = liteamp
- BEHOLD menu = behold
- Level Warp = go2lev
- Player Position = where
- Map cheat = see
-
- Text 281 280
- ===========================================================================
- This version is NOT SHAREWARE, do not distribute!
- Please report software piracy to the SPA: 1-800-388-PIR8
- ===========================================================================
- **********==========----------..........
- Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
- **********==========----------..........
- DMARMY3.DEH - Converts monsters into players
- By Greg Lewis
- Concept by Matt Fell
-
-
- Text 265 264
- ===========================================================================
- Do not distribute!
- Please report software piracy to the SPA: 1-800-388-PIR8
- ===========================================================================
- **********==========----------..........
- Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
- **********==========----------..........
- DMARMY3.DEH - Converts monsters into players
- By Greg Lewis
- Concept by Matt Fell
-
-
- Text 6 5
- sgtatkpunch
-